2016

  • Planning a better future: Tools for adults with intellectual disability and their ageing cvarers
  • Exploring the Role of Adults in Participatory Design for Children on the Autism Spectrum
  • Designing collaborative virtual environments for children on the Autism Spectrum
             
  • Employing Q-method to investigate Informal Learning in an Undergraduate Game Development Project
  • Visual Speech Encoding based on Facial Landmark Registration
             
  • Interaction design in the built environment: Designing for the 'Universal User'